![]() It’s only when objectives start being handed to you on higher floors that things start to perk up a little. Rinse and repeat until you’ve lost the will to live. Kick another door, trigger slo-mo again, shoot more goons. You kick a door, trigger slo-mo, shoot some goons. ![]() After just ten minutes or so of play, you’ll likely feel like you’ve had your fill of RICO London. It all sounds pretty good, right? Unfortunately, it’s far from it. Along the way, you’ll need to frequently acquire new weapons as your stock of ammo depletes, and at the end of each floor you can exchange any merits you’ve earned for a range of perks and other performance-enhancing goodies. Some might even decide to slide into rooms if they want to step the action up a notch. Moving from room to room, you’ll kick down doors, triggering a bout of slow motion before moving in to blast the goons inhabiting them. In RICO London‘s Operation mode, you’ll take control of Redfern as she clears each floor of the high-rise one by one. Not one to back down from a challenge, she decides to face the wrongdoers head-on – why wait for back-up when you’re capable of dealing the matter yourself? Still, she’s got a long night ahead of her. She suspects an arms deal is about to take place at the base of a high-rise building, and it turns out she’s right. It’s New Year’s Eve, London, 1999, and Detective Inspector Redfern has a hunch. Sequels are supposed to be bigger and better than their predecessors.
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